Gameplay Resolution is done with a deck of cards rather than with dice. A Player's Avatar in the Shadowlands can do whatever the player themselves is physically capable of doing.
Anything beyond the capacity of the Player requires the expenditure of cards to accomplish. If they are unable to do the action in the real world, the Storyteller will define the Difficulty and Consequences as listed in that Section.
The player will then attempt to have their Avatar resolve the action. This can be accomplished by spending Vajra, using Story Elements in play or playing Cards from their hand.
The Deck of Void is a 72 card deck. Every card has a value between 4 and 0. Each card is assigned an Action type as well as listed in that Section: Hero, Scoundrel, Villain, Mind, Body, or Hands.
Each card has a Denizen, Realm or Season depicted on it to help provide players with mythos lore and world familiarity through play.
There are six cards with a value of four, the highest value in game and thus the rarest. There are twelve cards with a value of three, eighteen cards with a value of two, and twenty four cards with a value of one.
All the cards with a value between four and one have a denizen of the Shadowlands depicted on them. There are twelve value zero cards, divided into two groups based on what they depict. Six cards depict Realms in the Shadowlands. Six Card depict the mythic seasons.
Cards with a value between four and one can be laid to boost the chances of success. Player may play cards on any attempted action, even if it is not their attempt.
Cards with a value of zero nullify all card bonuses (and only card bonuses) played prior to the zero value card being played.
This can be used against another player, who may elect to spend more cards to counter the effect. If played against a Denizen, then the single card played by the Storyteller is negated and no more cards will be laid by the Storyteller for that action. A value zero card that is played which matches the action type (hero, scoundrel, villain, mind, body, hands) nullifies the cards already played, and halves the difficulty- provided the player can describe in story what is done to make this occur.
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- All of us stories
- A Quick Look at the Elders
- First Attempt at an Inspiration Piece for Arcadia
- An Introductory look at the Tribes
- Introduction to High Magick
- A Preliminary List of Denizens
- An Introduction to the Law
- Concerning Tools
- An Introduction to the Denizens
- A Quick Synopsis of the Realms
- The Bonelands
- What is the Shadowlands?
- Introduction to the Ring
- Design work for Character sheets to be used during...
- Welcome to the City of Glass
- Concept Art for the Painted Labyrinth
- A quick collection of photos of the first draft of...
- Welcome to the Ring
- Welcome to the Foglands
- Spending Vajra
- Regaining/Losing Vajra
- Accumulating Vajra
- Defining Vajra
- Some of the Many Many Influences behind BRD
- When Auras Break
- New Ideas, Unsorted: Geo Caching
- Other Book Cover Designs
- Comparison of Cover Design
- Maintaining your Aura
- Investing your Aura
- Aura
- Hand Size, Card Recovery, Drawing with an Empty Hand
- The Deck of Void
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