An Aura has three states: Stable, Weakened, and Cracked. An Aura begins each session Stable. When a player takes Aura damage, they can burn Aether Vajra to prevent the Aura from dropping states. If a player cannot absorb Aura damage, then each point of unabsorbed Aura Damage reduces the Avatar's Aura by a Single State.
Wednesday, July 5, 2017
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Blog Archive
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2017
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July
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- All of us stories
- A Quick Look at the Elders
- First Attempt at an Inspiration Piece for Arcadia
- An Introductory look at the Tribes
- Introduction to High Magick
- A Preliminary List of Denizens
- An Introduction to the Law
- Concerning Tools
- An Introduction to the Denizens
- A Quick Synopsis of the Realms
- The Bonelands
- What is the Shadowlands?
- Introduction to the Ring
- Design work for Character sheets to be used during...
- Welcome to the City of Glass
- Concept Art for the Painted Labyrinth
- A quick collection of photos of the first draft of...
- Welcome to the Ring
- Welcome to the Foglands
- Spending Vajra
- Regaining/Losing Vajra
- Accumulating Vajra
- Defining Vajra
- Some of the Many Many Influences behind BRD
- When Auras Break
- New Ideas, Unsorted: Geo Caching
- Other Book Cover Designs
- Comparison of Cover Design
- Maintaining your Aura
- Investing your Aura
- Aura
- Hand Size, Card Recovery, Drawing with an Empty Hand
- The Deck of Void
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July
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