The hand size is five cards. On an Amazing Success, the active player(s) only, not assisting players, may draw 3 cards up to a full five cards. On a Normal Success, players draw 2 cards or to a full hand. On a problematic Success, players draw up to one card or to a full hand.
If a player fails, they regain no cards. During Sequels, the player may spend two vajra to draw one card- up to their maximum hand size.
If a player has no cards in hand, they may always draw a single card- face down- to boost an action resolution attempt. In this a zero is applied towards the player avatar's own total value (giving no boost). Players may bolster other players attempts, but may not draw cards in such cases even if the active player succeeds.
Subscribe to:
Post Comments (Atom)
Blog Archive
-
▼
2017
(119)
-
▼
July
(33)
- All of us stories
- A Quick Look at the Elders
- First Attempt at an Inspiration Piece for Arcadia
- An Introductory look at the Tribes
- Introduction to High Magick
- A Preliminary List of Denizens
- An Introduction to the Law
- Concerning Tools
- An Introduction to the Denizens
- A Quick Synopsis of the Realms
- The Bonelands
- What is the Shadowlands?
- Introduction to the Ring
- Design work for Character sheets to be used during...
- Welcome to the City of Glass
- Concept Art for the Painted Labyrinth
- A quick collection of photos of the first draft of...
- Welcome to the Ring
- Welcome to the Foglands
- Spending Vajra
- Regaining/Losing Vajra
- Accumulating Vajra
- Defining Vajra
- Some of the Many Many Influences behind BRD
- When Auras Break
- New Ideas, Unsorted: Geo Caching
- Other Book Cover Designs
- Comparison of Cover Design
- Maintaining your Aura
- Investing your Aura
- Aura
- Hand Size, Card Recovery, Drawing with an Empty Hand
- The Deck of Void
-
▼
July
(33)
No comments:
Post a Comment