The vajra system is inspired by the Dark Souls Souls system. The Avatar concept is inspired by Hong Kong action Theatre and its star system. The accumulation of progress from outside the game is inspired by Pokemon go and other ARG games. The story element mechanic is inspired by the Fate core system and its aspect mechanic. The playing card resolution system is inspired by psychosis Ship of Fools and tarot card resolution system. The enemy weakness system is inspired by shadow of Colossus and Legend of Zelda boss battles.
Additional
game mechanics inspiration comes from rifts, wushu, fudge, alternate
and probably others we didn't notice we influencing us. Story and
sitting inspiration come from a myriad sources. Including Stephen King's
Dark Tower series, Dark City, The Matrix, the Invisibles, dot hack,
neverwhere, the Discworld novels, in the mouth of madness, persona,
bloodline and dark souls, the work of HP Lovecraft, planetary, star trek
V, far cry 3, hyper light drifter, Ishmael, the holy, Shadow of the
Colossus, Legend of Zelda, green grass running water, mage: the
ascension and too many more to name.
We all started out playing
Dungeons and Dragons and Legend of Zelda. As such it would be hard to
estimate just how much of an influence both of these things were upon
the game
Wednesday, July 12, 2017
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Blog Archive
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2017
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July
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- All of us stories
- A Quick Look at the Elders
- First Attempt at an Inspiration Piece for Arcadia
- An Introductory look at the Tribes
- Introduction to High Magick
- A Preliminary List of Denizens
- An Introduction to the Law
- Concerning Tools
- An Introduction to the Denizens
- A Quick Synopsis of the Realms
- The Bonelands
- What is the Shadowlands?
- Introduction to the Ring
- Design work for Character sheets to be used during...
- Welcome to the City of Glass
- Concept Art for the Painted Labyrinth
- A quick collection of photos of the first draft of...
- Welcome to the Ring
- Welcome to the Foglands
- Spending Vajra
- Regaining/Losing Vajra
- Accumulating Vajra
- Defining Vajra
- Some of the Many Many Influences behind BRD
- When Auras Break
- New Ideas, Unsorted: Geo Caching
- Other Book Cover Designs
- Comparison of Cover Design
- Maintaining your Aura
- Investing your Aura
- Aura
- Hand Size, Card Recovery, Drawing with an Empty Hand
- The Deck of Void
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July
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