Wednesday, July 12, 2017

Some of the Many Many Influences behind BRD

The vajra system is inspired by the Dark Souls Souls system. The Avatar concept is inspired by Hong Kong action Theatre and its star system. The accumulation of progress from outside the game is inspired by Pokemon go and other ARG games. The story element mechanic is inspired by the Fate core system and its aspect mechanic. The playing card resolution system is inspired by psychosis Ship of Fools and tarot card resolution system. The enemy weakness system is inspired by shadow of Colossus and Legend of Zelda boss battles.

Additional game mechanics inspiration comes from rifts, wushu, fudge, alternate and probably others we didn't notice we influencing us. Story and sitting inspiration come from a myriad sources. Including Stephen King's Dark Tower series, Dark City, The Matrix, the Invisibles, dot hack, neverwhere, the Discworld novels, in the mouth of madness, persona, bloodline and dark souls, the work of HP Lovecraft, planetary, star trek V, far cry 3, hyper light drifter, Ishmael, the holy, Shadow of the Colossus, Legend of Zelda, green grass running water, mage: the ascension and too many more to name.

We all started out playing Dungeons and Dragons and Legend of Zelda. As such it would be hard to estimate just how much of an influence both of these things were upon the game

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