Monday, August 28, 2017

The North Central and Northeastern Region of the Foglands

The Spine of Glass

There is a version of the Glass Tower in all of the major Realms of the Shadowlands: The Foglands, the City of Glass, Arcadia and the Painted labyrinth. In the Foglands the tower is a twisted tower of malformed Glass bursting forth from the land like a boil and stretching into the sky. The surface of the Spine seems to be composed of glass formed when lightning strikes beach sand, opaque and marred by imperfections and pock marked holes that bore deep into the surface.

The Poison Tree

The Poison Tree coils around the Spine of Glass like Jormungand round the world tree. The fruit of the poison tree is sought by psychonauts of all stripes.

The Cave of the Cryptkeeper

The cliff that separates plateau from lowlands also divides the Canyon, with the Hollow Mountain marking the line between North and South. If Psychonauts wish to access the North of the Canyon, they must pass through the Cave of the Cryptkeeper.

The Drowned City

Surrounded by the Circle of Rust stands a vast inland Salt Sea, under which sits the great Drowned City. inhabited by slavers and scavengers, Wendigo and wanderers, the Circle of Rust is one of the few areas that welcomes outsiders and psychonauts, in much the same way that a spider welcomes a fly.

The Grave of Brine

A vast stagnant Salt Sea dominates the landscape of the Northeastern portion of the Foglands. Ancient rust encrusted towers push up from the black surface of the water, salt crystals crawling up their metal skins. Beneath the waters lurks the drowned city, and the things that make their home within the sunken ruins.

The Drowned City

If crumbling Babylon City marks the remains of the Capital of the Hungry Empire, the Drowned City is the gravesite of the once great economic center of the Hungry Empire. The rusted spires of antique towers peak from the oil waters like monsters hunting for prey.

The Circle of Rust

Not all of what is now called the Drowned City was engulfed by the grave of Brine. Some of the structures still stand upon dry land, though layered in several strata of salt. Scavengers continue to pick at the remains of this urban husk and sell their wares at the Salt Market.

The Asylum

The Last King has the Dead Forest and the Iron Gallows with which to dispatch those who displease him. The Salt Market uses the Asylum; a decaying old building that perhaps once served as hospital or prison, but which has deteriorated so far that the truth will be lost forever. Half submerged in salt crusted shores, the Scavengers of the Salt Market lower those deemed guilty or just unlucky into the Asylum to die, go mad or devour each other as a horde watches from the roof and gamble on the outcome.

The Salt Market

Seedy and dangerous, the Salt Market is the best place in the Foglands to obtain secret knowledge and dangerous goods. Little more than a sprawling colony of tents and shanties scavenged from the corpse of the Drowned City, the Salt Market is nonetheless the living heart of the Plateau.

The Burning Lands

A strange Collection of buildings Stands on the northwestern shore of the Brine, The plants there are locked in withered states, and creatures there are distorted dark mirrors of their intended forms. The Three-petal Flower design marks signs and buildings all through the the Burning Lands, and those who tarry too long there fall ill and do not recover.

The Last Daytower

Anomolous amongst the rusting structures the make of the bulk of the Circle of Rust and the Drowned City, stands the last Daytower. Build of sandstone, the last Daytower is a thin cylinder with a domed parapet at the top. A Polished metal mirror is aimed to catch the dawn's first light at winter solstice.

Jawbone Ridge

Inhabitants of the Plateau insist that Jawbone ridge, with its white protruding outcroppings, is the actual jawbone of the great being whose ribs stand over Ribcage Castle. But while the ribcage is clearly the remains of some great being, the ridge is less clearly part of any corpse. But still, the wind whips across the ridge in strange ways and wanderers and psychonauts alike will hear strange voices whispered on the cutting cold winds at the edge of the plateau.

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