Tenebrati Darkened Dark eye or Black eye |
Eye of Dusk Wine-drunk eye Red eye |
Illuminati illuminated Lit eye or Bright eye |
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3 | 2 | 1 | 0 | 1 | 2 | 3 |
The Inner Eye is how one views the Shadowlands. The Inner eye begins closed and must be opened for avatars to reach any part of the Shadowlands beyond the Foglands. Those who enter the Shadowlands with a closed inner eye end up in the Ring, or at best, the Foglands. There are benefits to all three variations on the Inner Eye.
The Darkened eye is attuned to the story and the Shadowlands. One with a darkened eye will see the secrets of the story and the weak points of foes more readily. A darkened eye will also strengthen ability in the high magick. But the darkened eye opens one up to story and one with a darkened eye is more vulnerable to the attacks of denizens of the shadowlands and also more susceptible to high magick used by others. Further, with a darkened eye the shadowlands can entrance send mesmerize one, Leaving them vulnerable and helpless.
An enlightened eye is attuned to the bonelands and to science. An enlightened eye will see through the forms that things take in the shadowlands to the metaphors they represent, granting them improved resistance to attacks and high magick. An enlightened eye also grants improved ability in the low magick. But this all comes at a cost. Seeing the bonelands clearly is taxing to the mind. The skull can overflow with the scope and scale observed. One who looks too deeply through the enlightened eye may find their mind has cracked. Further, an enlightened eye sees fewer details of the shadowlands and has difficulty invoking the high magick. In addition, the affinity for low magick also means the enlightened eye is vulnerable to low magick as well.
The eye of dusk is also sometimes called the wine drunk eye, or even beer goggles. The Eye of Dusk offers none of those benefits. But it also offers none of the attached disadvantages.
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