Saturday, October 14, 2017

Fading Lake Regional Locations: The Witch Hut

The Witch Hut

A traditionally Forboding hut sits on the edge of the Fading lake, standing on low stilts to appear to float in the water when the lake is high. A Witch is always present in the Witch Hut. Which one is present will vary, although the Witch will rarely be a named Archetype, and will rarely admit a definitive identity- least of all to a green Psychonaut not worth her (or more rarely his) time.

Playtesting the Foglands

My Intrepid band of Psychonauts have run our first play test of the foglands. Entering the fog lamps true the gate room in the ring, but without any activated watchtowers, they ended up at the altar Stone plinth.

There they encountered the Colossus Giant, and our three Psychonauts disagreed on whether or not one could communicate with a Colossus. Much Amusement was had, and no Psychonauts were harmed in the making of this joke. And certainly no Psychonauts were eaten by Giants.

Two Psychonauts went scurrying through junkyard tunnels aided by one of the wildfolk, an intelligent badger who gave his name as... ...badger. within the tunnels, they ran afoul of a giant Ghostly monstrosity which looks vaguely like a caterpillar built of human parts and wearing a small faceless mask; which they took with them after Escaping The Thing.

the third psychonaut not decided it was more productive to bait and taunt the Giants until by a series of improbable successes he ended up with a parachute and a corpse of another psychonaut riding one of the winged Watcher Giants to the temples and shrines surrounding the Screaming Stone.

The area around the screaming Stone was populated by the hungry and agitated troll Giants. Here the Psychonauts briefly reunited before the more adventurous psychonaut acted as a distraction to draw off the trolls well the other two Ren two and attuned to themselves to the Watchtower at the head of the Totem Wastes.

Their goal achieved, the distracting psychonaut used the mask taken earlier to drive away the trolls and the play test ended in Victory.

Friday, October 13, 2017

The Fisher King Spider, The Deep Water Spider, The Eye Spider

A Bright painted spider with an elongated abdomen and which sports, instead of a cephalothorax, a miniature carapace shaped like an eyeless human skull. Mandible protrude from the front of the thorac, where the skull would have teeth. And in place of a cranium, the carapace fascimile skull sports a human-like eye swivelling in a bizarre ball socket.

The Fisher King Spider is a creature like Falsenight, stolen from and built by the Locust King from a piece of an ancient Elder- one of the Three. In this case, a stolen eye from the Weaver.

Unlike other mythic creations of the False King, the Eye Spider is not a large monstrosity. The Spiders that form its temporal bodies in the Shadowlands are only slightly larger than a typical hunting spider, smaller than a tarantula or camel spider certainly. The Deep Water Spider is not any spider however, and creates many avatars in the Shadowlands- an army of quietly watching bodies.

The Eye Spider is paranoia and surveillance and the chilling effect that such surveillance has upon creativity in creating the story.

The Eye Spider makes webs out of stagnant or polluted water and travels along its webs and only along its webs. but it can allow the web to disperse and 'surf' along drops of water or within (or upon) any stagnant or polluted body of water- as these things are all implicitly its web as well.

The Eye Spider can cast a charged line of water to strike the skin of a denizen, and thereby influence what they see, changing their perception of the Shadowlands.

Due to the Deep Water Spider's movement limitations, it is at its most powerful in the Foglands and nearly as powerful in the Mirrored City, and virtually powerless in Arcadia and The Painted Labyrinth, and completely powerless in Hollow Heart.

Thursday, October 12, 2017

Wastelands Regional Location: The Fading Lake

The Fading Lake

The Fading Lake is a brackish lake whose water line rises and falls with mysterious apparently non-tidal rhythms. The Fading Lake harbors secrets beneath the silty bottom, but Psychonauts will be hard pressed to explore those secrets without impressive preparations. Some experienced Psychonauts have claimed that beneath the silt is a half flooded temple from the time of the Mirrored City, whose machinery still runs. They further claim that the turning of these ancient clockworks is what causes the waters of the lake to rise or fall. Other experienced Psychonauts who have sought to prove or disprove this claim have failed to return to the Foglands for later incursions.

Wednesday, October 11, 2017

Wastelands Region Location: The Haypenny Camp

The Haypenny Camp

The chief competitor to the Salt Market, the Haypenny camp is cleaner and tidier, but also smaller and less well stocked that its more famous Plateau based competition. The Haypenny camp is also nearly half settlement if one looks purely at the number of tents, and sacred hospitality is practised in both the Open Market and the Old Camp. The people of the Haypenny Camp are not free peoples, but no Stillborn Army or Hungry Empire either. They sit in between, balancing on the blade of rusted straight razor, trying to survive on the business provided chiefly by newly arrived Psychonauts.

The genre savvy Psychonaut will quickly realize that the Open Market operates as the starter shop and the Old Camp functions as the first hub village for Psychonauts making incursions into the Foglands.

Tuesday, October 10, 2017

Wastelands Region: The Womb

The Womb

A collection of natural limestone caves twist beneath the the heart of the wastelands. Expanded by unknown denizens, stalagmites sculpted into strange humanoid forms and new passage way added and small corridors expanded to accomodate foot traffic. In some places, unknown visitors have placed altars and shrines and statues of sacred beings, and time has allowed the limestone to partially encase them in stalagmites and sometimes full limestone columns. The Womb is now a dangerous set of labyrinths used by many denizens as a place to conduct rites of passage and ritual vision quests. Bioluminescent fungi and airborne spores dimly light different areas of the caves with strange iridescent raninbow lights. But beyond the light lurk monsters, including the occasional chimera- suggesting a link between the Womb and the Painted Labyrinth.

Monday, October 9, 2017

Altar Stone Regional Locations: The Screaming Stone

The Screaming Stone

To the East of the Altar Stone Plinth is Screaming Stone. One of three truly enormous humanoid statues (the other two being the Weeping Stone and the Thinking Stone), The Screaming Stone looms above the landscape and stands over three times as large as the largest Giant. The Three Great Stones are hollow structures, though still impossibly heavy and monolithic. Psychonauts could disappear into one of the Great Stones and wander for months, and that's before they discover the vast tunnels underneath each stone monster. The open maw of the Screaming Stone is a massive viewing platform, from which one can view the landscape for miles in any direction and which is a good place to get an early glimpse of the Plateau.